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Procedural Feathers – Blender Geometry Nodes

Personal project exploring procedural generation with Blender’s Geometry Nodes. The feathers were entirely created and groomed using node-based workflows — no sculpting, no manual modeling.
The goal was to experiment with directionality, randomness, and strand control to achieve a natural, dynamic look while keeping full parametric control.
Rendered in Cycles with custom shaders for color variation and light scattering. This piece demonstrates how procedural tools can be used for organic modeling with artistic flexibility.