Modeling and rendering done entirely in Blender as part of a hands-on training session I led. This project was developed in collaboration with a trainee, focusing on teaching hard surface modeling techniques, clean topology, and product rendering workflows in Blender.
We explored complex shapes, stylized materials, and dynamic lighting setups to achieve a bold, commercial-grade sneaker render.
A full Blender pipeline was used — from modeling to shading, lighting, and final compositing — with an emphasis on visual clarity and production-level practices.